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About Tactile Terrain

“These models allow us to see the Earth as if we were giants, reaching down to touch the sculpted surface of our world.”

Our Story

Tactile Terrain is a collaborative project of artists, designers & fabricators who bring each map from a concept into a fully realized work of art.

Founded by cartographer James Tyrwhitt-Drake, the studio draws inspiration from the mountains and forests of the qathet region of coastal British Columbia. Our work spans interactive exhibits for national parks, environmental awareness installations, and private commissions that transform how people see and understand landscapes.

We see maps as storytelling tools — works of art that draw people into the world around them. Landscape models create vivid perspectives of any location; they can be used to orient visitors, plan expeditions, facilitate conservation, unite communities, market destinations, and manage resources.

Hand painting a 3D topographic map
Luminous Cartograph projection on terrain model
LED wiring and assembly on a map installation
Map fabrication in the workshop

How We Work

From data to display — our end-to-end process

01

Design

GIS data processing and cartographic design. We analyze terrain data, plan interpretive elements, and create detailed designs tailored to the project's narrative.

02

Model

CNC milling and 3D printing transform digital terrain models into physical forms. Precision fabrication captures every ridge, valley, and contour.

03

Finish

Hand painting, interpretive overlays, LED integration, and interactive elements. Each map is finished by skilled artists and craftspeople.

04

Install

Custom framing, crating, shipping, and on-site installation. We deliver turnkey map installations ready for public display.

The Team

A collaborative team of artists, designers, and fabricators

James Tyrwhitt-Drake

Cartographer, Founder

Tactile Terrain

Doug Driediger

Designer and Painter

Metrographics Design Group

John Twaddle

Project Manager

Metrographics Design Group

Bryn Finer

Designer and Fabricator

Bryn Finer Studios

Nicolas de Cosson

Designer and Fabricator

Robot Cafe

Collin McManus

Miniaturist

Michael Heid

UX Design and Programming

Sigma-1 Environments